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Primary Lesson Index
Grade
Subject
Title
Description
K
Math
Students use The Math Carnival Countdown Program (Giggle Factory Section) to choose the correct amount of Giggles.
K
Math
Students use the Appleworks/Drawing Program to draw the basic shapes (circle, rectangle, and triangle) and the library (Foods1 and Foods2) feature to find foods that represent those shapes.
K
Math
Students use the Kid Pix program to design patterns using the "stamp" tool and partners will continue the patterns.
K
Math
Students use Kid Pix program to illustrate parts of a whole
K
Math
Students use the Kid Pix program to design addition problems, using the "stamp", "line" and "A" tools and partners will type the answers to the problems.
K
Reading
Students use the Kid Pix program to stamp pictures, type the beginning letter of each of the pictures using a capital letter and then type the matching lower case letter, using the keyboard.
K
Writing
Students will design pictures of themselves and type their names on the pictures using the "Moopies" portion of the Kid Pix Deluxe program.
K
Technology, Viewing and Presenting
Students design an "All About Me" web on the computer screen stamping pictures in the web about the five senses and themselves.
1
Math
Students will illustrate the commutative property of addition.
1
Math
Students will collect classroom data (such as mode of transportation used to get to school) and prepare a pictograph to interpret the information.
1
Math
Students will stamp pictures of various sizes to represent ones, tens, and hundreds. They will write and say the number represented by the stamped pictures
1
Math
Students will use technology to draw shapes or select pictures to represent an addition or subtraction equation. They will also write the equation, and a story that matches the equation
1
Reading
Students type words that match a given sound, or phoneme. They will use color to enhance the phoneme.
1
Reading
Students will identify pictures with similar beginning, middle and final letter/sound relationships.
1
Reading
Students learn basic computer terminology by viewing and participating in a PowerPoint presentation.
1
 
Writing
 
  Students will use a pen pal template to correspond to a pen pal at another school site using appropriate communication skills.  
2
Reading
Students use Kid Pix or another draw program to illustrate The Three Pigs
2
Writing
Students communicate with another 2nd grade classroom through E- mail
2
Writing
Students use a word processing program (Word, Claris Works...) to create an acrostic poem.
2
Writing
Students will research a desert animal and create a 5 card HyperStudio stack including description, habitat, diet and an interesting fact.
2
Writing
Students create a report, using the internet and other resources to create a Power Point Presentation on a desert animal that contains 4 sentences which a) describe the animal (b) tell about it's enemies (c) food and (d) it's type of protection.
2
Writing
Students use ClarisWorks to edit a paragraph for correct punctuation, capitalization and correct spelling of high frequency words.
2
Writing / Science
The students will respond to Cloudy with a Chance of Meatballs by Judi Barrett by illustrating a slide for a class slide show and writing a sentence to go with the illustration. Weather terminology will be used in the sentences.
2
Lang/Arts
Students will identify and use computer terminology.
3
Math
Students will draw pictures of fractions and label them with the correct fractional amount.
3
Math
Students will draw rectangular arrays to represent a multiplication fact.
3
Math
Students will identify the correct unit of measurement for various objects.
3
Math
Students will use the computer to draw and compare the attributes of two-and three-dimensional shapes.
3
Math
Students create a pictograph for eye color
3
Math
Students practice their multi-digit addition math skills by uncovering a hidden picture as they correctly answer math problems utilizing the A+ Math Web site "Hidden Pictures Game".
3
Math
Students use the Internet to go to a math web site to explore, practice and play time telling exercises. The student explores changing the analog clock and observes the equivalent digital time. The student practices telling time and choosing the correct time by clicking on the right answer button. The student plays a time game by moving the clock arms to match a time presented on a button.
3
Math
Students practice their money counting skills by entering the correct amount for the bills and coins shown
3
Math

Students use AppleWorks to create a slide show of math facts.
3
Math, Written Language
Students will use technology to draw shapes or select pictures to represent a multiplication equation. They will also write the equation, and a story that matches the equation.
3
Written Language
Students write a letter to Johnny Appleseed describing how they use technology in their daily life and the advantages and disadvantages of using technology.
3
Reading, Communication
Students use the Internet to locate, read, and comprehend information about "netiquette" (the code of etiquette for communicating by computer on the Internet). Students will showcase their knowledge throught the development of a slideshow or poster. Optional: Students will apply this knowledge by corresponding to an epal (penpal over the Internet) using proper netiquette.
3
Language Arts
Students will compose a postcard that includes a short letter, name, address, and postcard design
3
Science,Lang. Arts
The students will work in cooperative groups to gather information, create their product and write and present a report to an audience about life cycles.
3
Science
Six fun and engaging activities about dinosaurs can be found in this lesson, including facts about dinosaurs, identifying them, developing an understanding of how an animal's coloring helps to protect itself from danger, creating a new dinosaur that has just been discovered, naming it and writing a news release all about their dinosaur. This lesson plan was developed as part of the Amphitheater School District Technology Literacy Challenge Fund grant, and written by Andrea O'Meara. Used with permission
3
Music, Lang. Arts
After reading a story about musical instruments, students will listen to and identify the instruments.

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This page was last modified: November 21, 2003
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